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Lumine (Hydro)

Known issues​

Does not have any known issues

Names​

  • luminehydro
  • travelerhydro

Frames​

Video credit: Kolibri#7675
Count : Sheet (credit: Kolibri#7675)

Hitlag Data​

No hitlag data for character

AoE Data​

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1CirclePlayer-11.6----
N2BoxPlayer----1.42.2-
N3CirclePlayer-0.71.5----
N4CirclePlayer-0.71.5----
N5CirclePlayer-11.6----
AbilityLegalNotes
attack✔-
aim❌-
charge⚠Need to use attack right before charge.
low_plunge❌-
high_plunge❌-
skill✔-
burst✔-
dash✔-
jump✔-
walk⚠Only skill and burst followed by walk have proper frames.
swap✔-

Params​

AbilityParamDescription
-base_atk_buff0 for no +3 base atk, 1 (default) for +3 base atk. Set via '+params=[base_atk_buff=...]' in the char's line.
-skirk_story_buff0 for no buffs, 1 (default) for +7 base atk, +15 EM, +50 base HP. Set via '+params=[skirk_story_buff=...]' in the char's line.
-true_moon_story_buff0 for no buffs, 1 (default) for +10% CR, +20% DEF, +20% ER, +60 EM, +20% HP, +20% ATK, +20% CD. Set via '+params=[true_moon_story_buff=...]' in the char's line.
skillhold0 for Tap (default), 1 for Hold.
skillhold_ticksNumber of ticks for Hold E. Default 22, maximum 22, minimum 0. Only works if hold = 1. If 0, then a shorter version of Tap will be performed.
skilltravelProjectile travel time. Default 6 frames. Only works if hold = 1.
dashpickup_dropletsNumber of picked up Sourcewater Droplets. Default 0.

Fields​

Does not have any fields