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Albedo

Known issues​

  • Burst ticks missing precise frame count

Names​

  • albedo

Frames​

Video credit: Kolibri#7675 (special thanks to Xreejan#1180)
Count : Sheet (credit: Kolibri#7675)

Hitlag Data​

AbilityHalt TimeScaleDefense HaltDeployable
N10.030.01truefalse
N20.030.01truefalse
N30.060.01truefalse
N40.090.01truefalse
N50.120.01truefalse

AoE Data​

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1CirclePlayer-0.81.6----
N2CirclePlayer-0.12180---
N3BoxPlayer--0.2--32.6-
N4BoxPlayer-0.1--1.53.7-
N5CirclePlayer-0.82----
AbilityLegalNotes
attack✔-
aim❌-
charge⚠Need to use attack right before charge.
low_plunge⚠Previous action must be a jump buffed via Xianyun's burst for example.
high_plunge⚠Previous action must be a jump buffed via Xianyun's burst for example.
skill✔-
burst✔-
dash✔-
jump✔-
walk⚠No action followed by walk (except low_plunge and high_plunge) has proper frames.
swap✔-

Params​

AbilityParamDescription
low_plungecollision0 for no collision dmg (default), 1 for collision dmg.
high_plungecollision0 for no collision dmg (default), 1 for collision dmg.

Fields​

FieldDescription
.<character>.mods.albedo-a4Whether or not Albedo A4 buff is active on the specified character
.albedo.c2stacksCurrent number of C2 stacks
.albedo.elevatorEvaluates to 1 if skill is currently active