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Lumine (Anemo)

Known issues​

Does not have any known issues

Names​

  • lumineanemo
  • traveleranemo

Frames​

Video credit: Kolibri#7675
Count : Sheet (credit: Kolibri#7675)

Hitlag Data​

AbilityHalt TimeScaleDefense HaltDeployable
N10.030.01truefalse
N20.030.01truefalse
N30.060.01truefalse
N40.060.01truefalse
N50.10.01truefalse

AoE Data​

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1CirclePlayer-11.6----
N2BoxPlayer----1.42.2-
N3CirclePlayer-0.71.5----
N4CirclePlayer-0.71.5----
N5CirclePlayer-11.6----
AbilityLegalNotes
attack✔-
aim❌-
charge⚠Need to use attack right before charge.
low_plunge❌-
high_plunge❌-
skill✔-
burst✔-
dash✔-
jump✔-
walk⚠No action followed by walk has proper frames.
swap✔-

Params​

AbilityParamDescription
-base_atk_buff0 for no +3 base atk, 1 (default) for +3 base atk. Set via '+params=[base_atk_buff=...]' in the char's line.
-skirk_story_buff0 for no buffs, 1 (default) for +7 base atk, +15 EM, +50 base HP. Set via '+params=[skirk_story_buff=...]' in the char's line.
-true_moon_story_buff0 for no buffs, 1 (default) for +10% CR, +20% DEF, +20% ER, +60 EM, +20% HP, +20% ATK, +20% CD. Set via '+params=[true_moon_story_buff=...]' in the char's line.
skillhold0 for Tap (default), 1 for Hold.
skillhold_ticksNumber of ticks for Hold E. Default 6, maximum 6. Only works if hold = 1.

Fields​

Does not have any fields